Google has its own $70 Stadia Controller and Amazon has its $50 Luna Controller. #LOCAL CLOUD GAMING PC#That controller has kept largely the same design since the 2013 launch of the Xbox One (with the new Xbox Series X version getting only minor tweaks), and works on your Xbox, PC and Mac, and with all the cloud gaming services.īut, that hasn't prevented companies from trying to sell you custom controllers that are usually not as well-thought-out or as interchangeable as the old Xbox gamepad. If there's one bit of standardization that's made cross-platform gaming a lot easier, it's the widespread adoption of the Xbox gamepad for any kind of PC gaming. A browser-based version (again, no native app) is expected later in 2021.Īny streaming game service on any device at any time is where we should be, but we're not there yet. Microsoft's xCloud, now officially named Cloud Gaming with Xbox Game Pass Ultimate, doesn't support iOS devices or even Macs at all. There's plenty of blame to go around for the lack of native apps, and both Nvidia's GeForce Now and Google Stadia are forced to use browser-based workarounds that aren't as good a consumer experience as a dedicated app. And while any device that plays Netflix or other streaming video content - basically anything with a screen and an internet connection - should be able to use any cloud gaming service, well, that's not always the case.Īpple's iPhones and iPads seem like natural homes for these services, but good luck. The same goes for cloud gaming, which removes the need for a specific set of high-end CPU and GPU components by letting you use centralized hardware that's off in a server farm somewhere to actually play the game. That's a big part of the pitch - these services are device-agnostic, so you don't have to worry about having exactly the right hardware or operating system. #LOCAL CLOUD GAMING ANDROID#On a TV, a laptop, an iPad, an Android phone, even on a game console. The best thing about Netflix, Amazon Prime Video, Apple TV, and others is that they work almost universally. There are lag and delay issues, some of which come down to simple physics.īut there's also an awful lot of unnecessary friction built into the apps, interfaces and game selection. #LOCAL CLOUD GAMING TV#Yes, some of it it's caused by technology hurdles, like the need for constant, consistent two-way communication between your controller and the server-side game, making it a much more complex process than just binge-watching a streaming TV series. But despite some of the biggest tech companies working on improving it, including Google, Amazon, Microsoft and Nvidia, it's surprising to me that cloud gaming isn't any better than it is right now. Games live on remote servers and stream to you in real time. The best way to describe what we want cloud gaming to be - or how people think about it - is to compare it to the Netflix model.
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